virtualx-engine/doc
Micky 9fc2bc6cf2
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.

(cherry picked from commit 6cf2623a20)
2021-12-21 12:11:14 +01:00
..
classes Various improvements to Camera2D's documentation 2021-12-21 12:11:14 +01:00
tools Update make_rst.py for non-latin texts 2021-12-21 16:36:53 +08:00
translations i18n: Sync classref translations with current docs 2021-12-16 17:05:49 +01:00
Doxyfile
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00