Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde a0a22ef49f
Merge pull request #48480 from parulina/gles2-blendshapes
Added CPU blendshapes for GLES2
2021-05-07 16:30:43 +02:00
.github CI: Add --doctool check to find missing classref updates 2021-05-03 22:45:14 +02:00
core Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
doc Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
drivers Added CPU blendshapes for GLES2 2021-05-06 20:52:34 +02:00
editor Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
main Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
misc [HTML5] Export as Progressive Web App. 2021-04-27 15:09:03 +02:00
modules Merge pull request #48131 from LightningAA/fix-48113-3.x 2021-05-06 20:42:23 +02:00
platform [HTML5] Add support for physical_keycode. 2021-05-06 23:19:46 +03:00
scene Merge pull request #42543 from clayjohn/vertex-lighting-bug 2021-05-07 00:48:32 +02:00
servers Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
thirdparty Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-22 10:15:50 +01:00
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-04-05 17:36:17 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-04-05 17:36:17 +02:00
CHANGELOG.md Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Switch to embree-aarch64 2021-05-04 18:59:00 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-04-05 17:36:17 +02:00
gles_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct Correct pre-deprication warning message regarding linuxbsd/x11 platform 2021-04-22 21:54:35 +03:00
version.py Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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