virtualx-engine/scene
Hugo Locurcio a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
..
2d Merge pull request #68137 from kleonc/shape-cast-get-collider-rid 2022-11-02 18:53:23 +01:00
3d Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
gui Merge pull request #67540 from KoBeWi/hue_hue_hue 2022-11-03 11:51:45 +01:00
main Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
resources Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h
register_scene_types.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00