virtualx-engine/scene
Marcin Zawiejski a1d2fbdeb2 == and != operators for Ref<T> / T*
This is to prevent crashes for code like:

...
void Material::set_next_pass(const Ref<Material> &p_pass) {

	ERR_FAIL_COND(p_pass == this);
...

that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
..
2d Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
3d Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
animation Merge pull request #21228 from Noshyaar/docs-bind 2018-08-21 00:08:05 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
main Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
resources == and != operators for Ref<T> / T* 2018-08-21 13:25:50 +02:00
register_scene_types.cpp Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00