virtualx-engine/servers/visual
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
rasterizer_dummy.cpp -fix compilation of godot server 2015-02-19 11:54:03 -03:00
rasterizer_dummy.h -fix compilation of godot server 2015-02-19 11:54:03 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
shader_language.cpp Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
shader_language.h -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 2015-01-11 11:43:31 -03:00
visual_server_raster.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
visual_server_raster.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00