virtualx-engine/scene
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
..
2d Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
3d CSG Support for Godot! 2018-04-27 21:55:10 -03:00
animation Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
main Implement Input.set_default_cursor_shape to change the default shape 2018-04-10 11:38:34 -03:00
resources CSG Support for Godot! 2018-04-27 21:55:10 -03:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00