.. |
shaders
|
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
|
2019-10-27 23:53:52 -07:00 |
rasterizer_canvas_gles2.cpp
|
Partial revert of #32657, undoing line shifting by 0.5
|
2019-11-07 15:43:04 +01:00 |
rasterizer_canvas_gles2.h
|
Some Vector2i usage cleanup
|
2019-08-03 01:11:05 -07:00 |
rasterizer_gles2.cpp
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
|
Fix shadow mapping with RGBA textures on html
|
2019-10-26 10:17:22 -07:00 |
rasterizer_scene_gles2.h
|
updated defaults and documentation for GLES2 glow
|
2019-10-01 07:55:04 -07:00 |
rasterizer_storage_gles2.cpp
|
fix #33188 MSAA depth buffer not used for external texture
|
2019-11-04 20:14:52 +01:00 |
rasterizer_storage_gles2.h
|
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
|
2019-10-25 13:01:10 +02:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
|
Removed switch operator from GLES2 shader back-end
|
2019-11-02 12:43:32 +03:00 |
shader_compiler_gles2.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
|
Some code changed with Clang-Tidy
|
2019-06-26 15:08:25 +02:00 |
shader_gles2.h
|
Add missing license headers
|
2019-06-11 15:33:32 +02:00 |