virtualx-engine/modules/mono/editor
Ignacio Etcheverry d53c15b12c Make script class parser errors to not abort the build
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
..
GodotTools Make script class parser errors to not abort the build 2020-01-21 20:07:26 +01:00
bindings_generator.cpp
bindings_generator.h
csharp_project.cpp
csharp_project.h
editor_internal_calls.cpp
editor_internal_calls.h
godotsharp_export.cpp
godotsharp_export.h
script_class_parser.cpp Add dummy preprocessor for the C# script class parser 2020-01-21 19:57:38 +01:00
script_class_parser.h