d53c15b12c
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error. This should be reverted in the future once we switch to Roslyn. |
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.. | ||
GodotTools | ||
GodotTools.BuildLogger | ||
GodotTools.Core | ||
GodotTools.IdeConnection | ||
GodotTools.ProjectEditor | ||
.gitignore | ||
GodotTools.sln |