virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
..
effects
environment Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
forward_clustered Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
forward_mobile Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
shaders Merge pull request #71832 from Geometror/fix-spotlight-artifacts 2023-01-24 09:15:26 +01:00
spirv-reflect
storage_rd Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
cluster_builder_rd.cpp Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
cluster_builder_rd.h Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2023-01-20 17:04:00 -08:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h