virtualx-engine/scene/3d
TwistedTwigleg a622649876 Changes to SkeletonIK:
* Removed the pointers to PhysicalBone in the code, as they were unused.
* Forward ported the SkeletonIK bone scaling fix I made from Godot 3.2 to Godot 4.0.
* Fixed issue where the root bone in the IK chain would not rotate correctly.
  * The issue turned out to be the update_chain function being called in solve. This would override the root bone transform incorrectly and that would cause it not to rotate after just a single solve. Removing the update_chain function fixes the issue and based on my testing there are no adverse effects.
  * While the old fix on this PR (prior to a force push) required a hack fix, this new fix does not!
* Removed the update_chain function. This change doesn't appear to have any adverse effects in any of the projects I tested (including with animations, Skeleton3D or otherwise, from AnimationPlayer nodes!)
* Fixed issue where the scale of the Skeleton node would change the position of the target, causing it not to work with skeletons that have a global scale of anything but 1.
2020-09-08 17:50:36 -04:00
..
area_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
baked_lightmap.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
baked_lightmap.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
bone_attachment_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bone_attachment_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
camera_3d.cpp Check for motion in cast_motion() before doing Bullet convexSweepTest(). 2020-06-21 16:20:26 +01:00
camera_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_object_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_polygon_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
collision_polygon_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_shape_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cpu_particles_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
decal.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
decal.h Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
gi_probe.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gi_probe.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
immediate_geometry_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
light_3d.cpp Merge pull request #38932 from Calinou/increase-light3d-shadow-bias 2020-06-19 20:02:26 +02:00
light_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
lightmap_probe.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmap_probe.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
listener_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
listener_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
multimesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_3d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
navigation_agent_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
navigation_obstacle_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_obstacle_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
navigation_region_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_region_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
node_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
node_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
path_3d.cpp Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
path_3d.h Object: Add usage hint to instantiate Object properties in editor 2020-06-12 14:30:18 +02:00
physics_body_3d.cpp Normalise p_up_direction vector in move_and_slide() and 2020-06-16 09:56:08 +01:00
physics_body_3d.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
proximity_group_3d.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
proximity_group_3d.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
ray_cast_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
ray_cast_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
reflection_probe.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
reflection_probe.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_transform_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_3d.h Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_ik_3d.cpp Changes to SkeletonIK: 2020-09-08 17:50:36 -04:00
skeleton_ik_3d.h Changes to SkeletonIK: 2020-09-08 17:50:36 -04:00
soft_body_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
soft_body_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
spring_arm_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
spring_arm_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
sprite_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sprite_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vehicle_body_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
vehicle_body_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
velocity_tracker_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visibility_notifier_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visual_instance_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
voxelizer.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
voxelizer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_environment.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xr_nodes.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
xr_nodes.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00