virtualx-engine/scene
Rémi Verschelde 26481cff95
Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight
Improve CodeEdit's callhint highlight visibility
2021-08-03 08:02:20 +02:00
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2d Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
3d Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
animation Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Improve CodeEdit's callhint highlight visibility 2021-08-02 23:16:16 +02:00
main Add auto_translate toggle for automatic translation 2021-07-29 18:30:34 -03:00
resources Merge pull request #51042 from nikitalita/fix_binary_res_load_save 2021-08-02 18:41:05 -07:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00