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debugger
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Fix debugger tab which don't resetting after pressing clear button
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2021-11-15 20:51:25 +03:00 |
fileserver
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
icons
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Use a different icon for eased keyframes in the animation editor
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2021-11-15 13:16:21 +01:00 |
import
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
plugins
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Tweak the built-ins color highlighting in the shader editor (take 2)
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2021-11-15 23:40:57 +01:00 |
translations
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i18n: Sync editor translations with Weblate
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2021-11-03 15:06:02 +01:00 |
action_map_editor.cpp
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Rename built-in SGN() macro to SIGN()
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2021-11-16 20:40:49 +01:00 |
action_map_editor.h
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Allow mouse button event detection in Action Map Editor
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2021-09-20 18:16:30 +02:00 |
animation_bezier_editor.cpp
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Make bezier handle type a property of keyframes, update interface
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2021-11-16 09:26:35 -05:00 |
animation_bezier_editor.h
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Make bezier handle type a property of keyframes, update interface
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2021-11-16 09:26:35 -05:00 |
animation_track_editor.cpp
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Make bezier handle type a property of keyframes, update interface
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2021-11-16 09:26:35 -05:00 |
animation_track_editor.h
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reimplement ping-pong
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2021-11-03 13:39:33 +09:00 |
animation_track_editor_plugins.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
animation_track_editor_plugins.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
array_property_edit.cpp
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array_property_edit.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
audio_stream_preview.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
audio_stream_preview.h
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Implement Range Iterators
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2021-07-08 23:27:27 -03:00 |
code_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
code_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
connections_dialog.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
connections_dialog.h
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Documentation search fixes
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2021-06-16 09:43:34 -07:00 |
create_dialog.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
create_dialog.h
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dependency_editor.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
dependency_editor.h
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dictionary_property_edit.cpp
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dictionary_property_edit.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
doc_tools.cpp
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
doc_tools.h
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editor_about.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
editor_about.h
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Make it possible to copy the Godot version identifier by clicking it
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2021-04-28 17:35:57 +02:00 |
editor_asset_installer.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
editor_asset_installer.h
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Automatically display the installer after downloading an asset
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2021-07-12 11:47:43 +02:00 |
editor_atlas_packer.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_audio_buses.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
editor_autoload_settings.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
editor_autoload_settings.h
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Display an error message in settings when autoload name is invalid
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2021-09-14 13:04:00 +02:00 |
editor_builders.py
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Use maximum zlib compression when generating editor translation headers
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2021-10-29 19:07:48 +02:00 |
editor_command_palette.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_command_palette.h
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_data.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
editor_data.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
editor_dir_dialog.cpp
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Set dialog folder icon color
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2021-09-27 19:33:15 +01:00 |
editor_dir_dialog.h
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
editor_export.cpp
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
editor_export.h
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
editor_feature_profile.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
editor_feature_profile.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
editor_file_dialog.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_file_dialog.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
editor_file_system.cpp
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
editor_file_system.h
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Add TextFile support across the editor
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2021-09-30 13:29:29 +01:00 |
editor_folding.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
editor_folding.h
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editor_fonts.cpp
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Ignore empty Font resources as theme override.
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2021-10-25 14:05:37 +03:00 |
editor_fonts.h
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editor_help.cpp
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Allow dehardcoding documentation branch and URL in docs links
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2021-11-15 13:02:21 +01:00 |
editor_help.h
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Move the docs for constructors and operators out of methods section
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2021-10-29 12:34:57 -05:00 |
editor_help_search.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_help_search.h
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Move the docs for constructors and operators out of methods section
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2021-10-29 12:34:57 -05:00 |
editor_inspector.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_inspector.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
editor_layouts_dialog.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_layouts_dialog.h
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editor_log.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_log.h
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Implement toast notifications in the editor
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2021-10-14 13:30:54 +02:00 |
editor_native_shader_source_visualizer.cpp
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Rename readonly to editable
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2021-08-12 09:29:58 +01:00 |
editor_native_shader_source_visualizer.h
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editor_node.cpp
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Revert "Load assets before enabling editor plugins"
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2021-11-15 16:08:19 +01:00 |
editor_node.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
editor_path.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
editor_path.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
editor_paths.cpp
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Make the project data directory customizable.
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2021-10-11 14:40:14 -07:00 |
editor_paths.h
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Provide a getter for the project data directory.
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2021-09-15 12:52:03 -07:00 |
editor_plugin.cpp
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Add scene Post-Import Plugin support.
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2021-10-15 09:12:04 -03:00 |
editor_plugin.h
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Add scene Post-Import Plugin support.
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2021-10-15 09:12:04 -03:00 |
editor_plugin_settings.cpp
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Remove colon from column titles
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2021-07-29 22:01:07 +08:00 |
editor_plugin_settings.h
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editor_properties.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_properties.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
editor_properties_array_dict.cpp
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Made float, Vector2, Vector3 and similar property editors to use the default_float_step
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2021-10-29 17:54:28 +05:30 |
editor_properties_array_dict.h
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Add the ability to reorder arrays from the inspector
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2021-07-11 16:09:39 -06:00 |
editor_resource_picker.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_resource_picker.h
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Infer shader type based on edited node
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2021-11-03 15:27:38 +01:00 |
editor_resource_preview.cpp
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
editor_resource_preview.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
editor_run.cpp
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[macOS] Add create_instance function to spawn editor copies.
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2021-11-01 11:48:23 +02:00 |
editor_run.h
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editor_run_native.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
editor_run_native.h
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Implemented advanced features of DAP
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2021-08-31 15:17:58 +01:00 |
editor_run_script.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_run_script.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
editor_sectioned_inspector.h
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editor_settings.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_settings.h
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_spin_slider.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_spin_slider.h
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Make EditorSpinSlider wait for text on key_up/down
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2021-10-26 18:00:16 -04:00 |
editor_themes.cpp
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
editor_themes.h
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editor_toaster.cpp
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Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions.
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2021-11-08 23:45:08 +02:00 |
editor_toaster.h
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Implement toast notifications in the editor
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2021-10-14 13:30:54 +02:00 |
editor_translation_parser.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_translation_parser.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
editor_vcs_interface.cpp
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editor_vcs_interface.h
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Make EditorVCSInterface proxy functions virtual in C++
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2021-07-06 22:20:03 +03:00 |
editor_zoom_widget.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
editor_zoom_widget.h
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Improve 2D editor zoom logic
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2021-07-10 17:32:40 +02:00 |
export_template_manager.cpp
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Make some buttons in editor use the lighter version of the TabMenu icon
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2021-09-25 15:30:11 -03:00 |
export_template_manager.h
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Addes ability to load build sources from file.
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2021-07-15 10:14:08 -03:00 |
filesystem_dock.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
filesystem_dock.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
find_in_files.cpp
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Small formatting fixes in Find in Files
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2021-10-27 16:13:49 +02:00 |
find_in_files.h
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Documentation search fixes
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2021-06-16 09:43:34 -07:00 |
groups_editor.cpp
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Added ability to copy group name
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2021-10-21 03:56:08 -04:00 |
groups_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
import_defaults_editor.cpp
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
import_defaults_editor.h
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import_dock.cpp
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
import_dock.h
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Add path to functions that return iporter options
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2021-11-14 14:06:10 -03:00 |
inspector_dock.cpp
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +09:00 |
inspector_dock.h
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Added confirmation dialog for making subresources unique.
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2021-09-16 10:39:31 +10:00 |
localization_editor.cpp
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Fix being able to add duplicate files in the Localization editor
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2021-07-31 19:35:46 -03:00 |
localization_editor.h
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multi_node_edit.cpp
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MultiNodeEdit Fix setting NodePath
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2021-08-22 17:17:30 +02:00 |
multi_node_edit.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
node_dock.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
node_dock.h
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plugin_config_dialog.cpp
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
plugin_config_dialog.h
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Fix plugin create dialog subfolder and script field validity checks
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2021-10-17 23:42:04 +02:00 |
pot_generator.cpp
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
pot_generator.h
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
progress_dialog.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
progress_dialog.h
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project_export.cpp
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Allow dehardcoding documentation branch and URL in docs links
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2021-11-15 13:02:21 +01:00 |
project_export.h
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
project_manager.cpp
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Merge pull request #54422 from ibrahn/project-manager-nophys
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2021-11-16 11:06:46 +01:00 |
project_manager.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
project_settings_editor.cpp
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Make platform feature tag names lowercase
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2021-08-31 20:34:44 +02:00 |
project_settings_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
property_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
property_editor.h
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Update usabilaty of the CustomPropertyEditor
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2021-11-04 16:42:08 +01:00 |
property_selector.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
property_selector.h
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quick_open.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
quick_open.h
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register_exporters.h
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rename_dialog.cpp
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
rename_dialog.h
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
reparent_dialog.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
reparent_dialog.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
scene_tree_dock.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
scene_tree_dock.h
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
scene_tree_editor.cpp
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Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
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2021-10-07 23:14:07 +02:00 |
scene_tree_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
script_create_dialog.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
script_create_dialog.h
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Minor cleanup of the "New Script" dialog
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2021-07-04 00:06:46 -03:00 |
SCsub
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i18n: Sync classref translations with Weblate
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2021-11-03 15:06:09 +01:00 |
settings_config_dialog.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
settings_config_dialog.h
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Allow shortcuts to have any number of bindings. Updated UI as required.
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2021-10-01 18:04:28 +10:00 |
shader_create_dialog.cpp
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Infer shader type based on edited node
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2021-11-03 15:27:38 +01:00 |
shader_create_dialog.h
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Infer shader type based on edited node
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2021-11-03 15:27:38 +01:00 |
shader_globals_editor.cpp
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Merge pull request #50648 from foxydevloper/remove-weird-prints
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2021-07-20 17:23:39 +02:00 |
shader_globals_editor.h
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