136 lines
7 KiB
C++
136 lines
7 KiB
C++
// ======================================================================== //
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// Copyright 2009-2020 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#pragma once
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#include "roundline_intersector.h"
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#include "intersector_epilog.h"
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namespace embree
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{
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namespace isa
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{
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template<int M, int Mx, bool filter>
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struct RoundLinearCurveMiIntersector1
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
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const vbool<Mx> valid = line.template valid<Mx>();
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RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
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const vbool<Mx> valid = line.template valid<Mx>();
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return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
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}
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};
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template<int M, int Mx, bool filter>
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struct RoundLinearCurveMiMBIntersector1
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
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const vbool<Mx> valid = line.template valid<Mx>();
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RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
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const vbool<Mx> valid = line.template valid<Mx>();
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return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
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}
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};
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template<int M, int Mx, int K, bool filter>
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struct RoundLinearCurveMiIntersectorK
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
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const vbool<Mx> valid = line.template valid<Mx>();
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RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
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const vbool<Mx> valid = line.template valid<Mx>();
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return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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};
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template<int M, int Mx, int K, bool filter>
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struct RoundLinearCurveMiMBIntersectorK
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
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const vbool<Mx> valid = line.template valid<Mx>();
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RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
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const vbool<Mx> valid = line.template valid<Mx>();
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return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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};
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}
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}
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