virtualx-engine/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00

45 lines
1.2 KiB
C#

namespace GodotTools.IdeConnection
{
public struct GodotIdeMetadata
{
public int Port { get; }
public string EditorExecutablePath { get; }
public GodotIdeMetadata(int port, string editorExecutablePath)
{
Port = port;
EditorExecutablePath = editorExecutablePath;
}
public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b)
{
return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath;
}
public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b)
{
return !(a == b);
}
public override bool Equals(object obj)
{
if (obj is GodotIdeMetadata metadata)
return metadata == this;
return false;
}
public bool Equals(GodotIdeMetadata other)
{
return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath;
}
public override int GetHashCode()
{
unchecked
{
return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0);
}
}
}
}