virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry a98d44f654 C#: Fix always saving copy of csproj even with no changes
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.

(cherry picked from commit 81f13f6171)
2020-04-27 10:15:07 +02:00
..
GodotTools Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
GodotTools.BuildLogger Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.Core C#: Save copy of sln and csproj before applying fixes 2020-04-23 11:14:57 +02:00
GodotTools.IdeConnection Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.ProjectEditor C#: Fix always saving copy of csproj even with no changes 2020-04-27 10:15:07 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00