132 lines
4.3 KiB
XML
132 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.2">
|
|
<brief_description>
|
|
Noise generator based on Open Simplex.
|
|
</brief_description>
|
|
<description>
|
|
This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
|
|
[codeblock]
|
|
var noise = OpenSimplexNoise.new()
|
|
|
|
# Configure
|
|
noise.seed = randi()
|
|
noise.octaves = 4
|
|
noise.period = 20.0
|
|
noise.persistence = 0.8
|
|
|
|
# Sample
|
|
print("Values:")
|
|
print(noise.get_noise_2d(1.0, 1.0))
|
|
print(noise.get_noise_3d(0.5, 3.0, 15.0))
|
|
print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
|
|
[/codeblock]
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_image">
|
|
<return type="Image">
|
|
</return>
|
|
<argument index="0" name="width" type="int">
|
|
</argument>
|
|
<argument index="1" name="height" type="int">
|
|
</argument>
|
|
<description>
|
|
Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_1d">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_2d">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns the 2D noise value [code][-1,1][/code] at the given position.
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_2dv">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="pos" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Returns the 2D noise value [code][-1,1][/code] at the given position.
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_3d">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<argument index="2" name="z" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns the 3D noise value [code][-1,1][/code] at the given position.
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_3dv">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="pos" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns the 3D noise value [code][-1,1][/code] at the given position.
|
|
</description>
|
|
</method>
|
|
<method name="get_noise_4d">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<argument index="2" name="z" type="float">
|
|
</argument>
|
|
<argument index="3" name="w" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns the 4D noise value [code][-1,1][/code] at the given position.
|
|
</description>
|
|
</method>
|
|
<method name="get_seamless_image">
|
|
<return type="Image">
|
|
</return>
|
|
<argument index="0" name="size" type="int">
|
|
</argument>
|
|
<description>
|
|
Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] x [code]size[/code]).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="lacunarity" type="float" setter="set_lacunarity" getter="get_lacunarity">
|
|
Difference in period between [member octaves].
|
|
</member>
|
|
<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
|
|
Number of OpenSimplex noise layers that are sampled to get the fractal noise.
|
|
</member>
|
|
<member name="period" type="float" setter="set_period" getter="get_period">
|
|
Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
|
|
</member>
|
|
<member name="persistence" type="float" setter="set_persistence" getter="get_persistence">
|
|
Contribution factor of the different octaves. A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
|
|
</member>
|
|
<member name="seed" type="int" setter="set_seed" getter="get_seed">
|
|
Seed used to generate random values, different seeds will generate different noise maps.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|