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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "OpenSimplexNoise" inherits= "Resource" category= "Core" version= "3.2" >
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<brief_description >
Noise generator based on Open Simplex.
</brief_description>
<description >
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This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
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[codeblock]
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var noise = OpenSimplexNoise.new()
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# Configure
noise.seed = randi()
noise.octaves = 4
noise.period = 20.0
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noise.persistence = 0.8
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# Sample
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print("Values:")
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print(noise.get_noise_2d(1.0, 1.0))
print(noise.get_noise_3d(0.5, 3.0, 15.0))
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print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
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[/codeblock]
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_image" >
<return type= "Image" >
</return>
<argument index= "0" name= "width" type= "int" >
</argument>
<argument index= "1" name= "height" type= "int" >
</argument>
<description >
Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
</description>
</method>
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<method name= "get_noise_1d" >
<return type= "float" >
</return>
<argument index= "0" name= "x" type= "float" >
</argument>
<description >
</description>
</method>
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<method name= "get_noise_2d" >
<return type= "float" >
</return>
<argument index= "0" name= "x" type= "float" >
</argument>
<argument index= "1" name= "y" type= "float" >
</argument>
<description >
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
</method>
<method name= "get_noise_2dv" >
<return type= "float" >
</return>
<argument index= "0" name= "pos" type= "Vector2" >
</argument>
<description >
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
</method>
<method name= "get_noise_3d" >
<return type= "float" >
</return>
<argument index= "0" name= "x" type= "float" >
</argument>
<argument index= "1" name= "y" type= "float" >
</argument>
<argument index= "2" name= "z" type= "float" >
</argument>
<description >
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
</method>
<method name= "get_noise_3dv" >
<return type= "float" >
</return>
<argument index= "0" name= "pos" type= "Vector3" >
</argument>
<description >
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
</method>
<method name= "get_noise_4d" >
<return type= "float" >
</return>
<argument index= "0" name= "x" type= "float" >
</argument>
<argument index= "1" name= "y" type= "float" >
</argument>
<argument index= "2" name= "z" type= "float" >
</argument>
<argument index= "3" name= "w" type= "float" >
</argument>
<description >
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Returns the 4D noise value [code][-1,1][/code] at the given position.
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</description>
</method>
<method name= "get_seamless_image" >
<return type= "Image" >
</return>
<argument index= "0" name= "size" type= "int" >
</argument>
<description >
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Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] x [code]size[/code]).
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</description>
</method>
</methods>
<members >
<member name= "lacunarity" type= "float" setter= "set_lacunarity" getter= "get_lacunarity" >
Difference in period between [member octaves].
</member>
<member name= "octaves" type= "int" setter= "set_octaves" getter= "get_octaves" >
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Number of OpenSimplex noise layers that are sampled to get the fractal noise.
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</member>
<member name= "period" type= "float" setter= "set_period" getter= "get_period" >
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Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
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</member>
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<member name= "persistence" type= "float" setter= "set_persistence" getter= "get_persistence" >
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Contribution factor of the different octaves. A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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</member>
<member name= "seed" type= "int" setter= "set_seed" getter= "get_seed" >
Seed used to generate random values, different seeds will generate different noise maps.
</member>
</members>
<constants >
</constants>
</class>