Virtualx Game Engine. Forked from Godot 3.6
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Dominik 'dreamsComeTrue' Jasiński ab6456d1bc Allow single quotes in comments
Fixes: #36638
2020-03-11 06:27:28 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #36404 from rxlecky/fix-variant-conversion 2020-03-01 09:30:28 +01:00
doc doc: Fix wrong reference after last update 2020-02-29 22:35:23 +01:00
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editor Merge pull request #36621 from WizardOhio24/fix-wrong-selection-on-line-clone-down 2020-03-01 15:53:55 +01:00
main Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
misc SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
modules Merge pull request #36695 from clayjohn/ETC-mipmaps-4 2020-03-01 08:29:42 +01:00
platform Merge pull request #36556 from RandomShaper/rework_mutex 2020-02-28 00:26:01 +01:00
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servers Properly free reflection probe atlas 2020-02-29 23:26:57 -08:00
thirdparty glslang: Remove unused revision.template 2020-02-19 05:41:47 -03:00
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compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Fix get_compiler_version() to return ints 2020-02-26 14:23:34 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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SConstruct SCons: Fix get_compiler_version() to return ints 2020-02-26 14:23:34 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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