virtualx-engine/platform/windows
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
..
export Added hint for windows export options 2019-06-12 14:42:35 +03:00
camera_win.cpp Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
camera_win.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
context_gl_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
godot_res.rc Remove "Editor" from Windows PE file description 2019-06-11 15:22:03 +02:00
godot_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
joypad_windows.cpp Fix endless controller iteration 2019-06-17 18:01:09 +02:00
joypad_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
lang_table.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
os_windows.h Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
power_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows_terminal_logger.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
windows_terminal_logger.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00