Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio abf42402f8
Update OccluderInstance3D warnings on project setting changes
This ensures the node configuration warning is always up-to-date,
even when the Use Occlusion Culling project setting is changed
while a scene with an OccluderInstance3D is being edited.
2022-06-14 12:01:58 +02:00
.github makerst: Print colored output for easier visual grepping 2022-06-11 00:19:36 +02:00
core Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
doc Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash 2022-06-13 17:40:48 +02:00
drivers Initial TAA implementation 2022-06-07 13:14:44 +02:00
editor Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n 2022-06-13 21:01:48 +02:00
main Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
misc makerst: Print colored output for easier visual grepping 2022-06-11 00:19:36 +02:00
modules Merge pull request #61839 from Faless/webrtc/4.x_extension_static_default 2022-06-13 17:19:17 +02:00
platform Migrate the Godot Editor java source file to Kotlin. 2022-06-09 13:26:24 -07:00
scene Update OccluderInstance3D warnings on project setting changes 2022-06-14 12:01:58 +02:00
servers Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
tests Fix typos with codespell 2022-05-23 21:32:19 +02:00
thirdparty Merge pull request #61891 from akien-mga/meshoptimizer-20220601 2022-06-10 13:14:45 +02:00
.clang-format
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.editorconfig
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.lgtm.yml
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AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
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LICENSE.txt
logo.png
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LOGO_LICENSE.md
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methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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