virtualx-engine/servers/rendering/renderer_rd/shaders
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
..
bokeh_dof.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
canvas.glsl Fix LIGHT compilation for canvas shader 2021-01-09 23:22:59 +03:00
canvas_occlusion.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
canvas_sdf.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
canvas_uniforms_inc.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
cluster_data_inc.glsl Shader optimizations to reduce VGPR usage and increase occupancy 2021-01-19 23:31:02 +01:00
cluster_debug.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_render.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_store.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
copy.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
copy_to_fb.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
cube_to_dp.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
cubemap_downsampler.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
cubemap_filter.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
cubemap_roughness.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
gi.glsl Fixed a SDFGI reflections bug in Radeon 2021-02-07 07:33:41 -03:00
giprobe.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
giprobe_debug.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
giprobe_sdf.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
giprobe_write.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
luminance_reduce.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
particles.glsl Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
particles_copy.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
resolve.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
roughness_limiter.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
scene_forward.glsl Fix mismatched define in scene_forward.glsl for POSITION override 2021-02-05 13:09:33 -08:00
scene_forward_inc.glsl Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
screen_space_reflection.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
screen_space_reflection_filter.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
screen_space_reflection_scale.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
SCsub Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
sdfgi_debug.glsl Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
sdfgi_debug_probes.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
sdfgi_direct_light.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
sdfgi_fields.glsl Fixes to recent Vulkan errors 2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl Fix SDFGI bug after previous optimization. 2021-02-06 18:49:10 -03:00
sdfgi_preprocess.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
skeleton.glsl Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
sky.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
sort.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
specular_merge.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
ssao.glsl SSAO cleanup and fixes 2021-01-03 21:32:22 -08:00
ssao_blur.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_downsample.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_importance_map.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_interleave.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
subsurface_scattering.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
tonemap.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
volumetric_fog.glsl Fix volumetric fog for SpotLights 2021-02-07 03:38:09 +01:00