virtualx-engine/servers/rendering
A Thousand Ships 666daf47c3
Free dummy renderer objects
These leaked during tests etc.
2024-01-29 19:28:29 +01:00
..
dummy Free dummy renderer objects 2024-01-29 19:28:29 +01:00
environment
renderer_rd Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE 2024-01-25 16:27:14 +01:00
storage Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
renderer_canvas_cull.cpp Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_cull.h Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_compositor.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-01-22 13:57:11 -08:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_viewport.h
rendering_device.compat.inc Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_device.cpp Null check improvements 2024-01-19 12:50:21 +01:00
rendering_device.h Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_commons.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_driver.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_graph.cpp Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
rendering_device_graph.h Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
shader_compiler.h
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h