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export
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
audio_driver_javascript.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_driver_javascript.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_server_javascript.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
audio_server_javascript.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
detect.py
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Buildsystem: Improve detect.py readability and fix issues
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2017-07-01 08:20:51 +02:00 |
dom_keys.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
godot_shell.html
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WebGL 2 export per WebAssembly or asm.js
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2017-03-29 13:27:43 +02:00 |
javascript_eval.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
javascript_eval.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
javascript_main.cpp
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Remove GLUT usage in HTML5 platform
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2017-04-28 21:54:44 +02:00 |
logo.png
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Fixed iCCp chunk in pngs
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2016-06-22 21:13:29 +02:00 |
os_javascript.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
os_javascript.h
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
platform_config.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
power_javascript.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
power_javascript.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
run_icon.png
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Use custom native-run icons for Android and HTML5
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2017-06-27 21:06:26 +02:00 |
SCsub
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Fix zipping HTML5 templates when using implicit cache
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2017-07-17 03:53:31 +02:00 |