virtualx-engine/modules/gdnative
Karroffel c143f86968 [GDNative/NativeScript] fix -rdynamic and removed _init call
The _init call was buggy anyway and in the end shouldn't be a
thing that's called via ClassDB, it should be something that's
language specific, so we leave this out for the bindings.

In the commit 66a7763 the SCsub file for GDNative was changed to
use a cloned environment, that bricked -rdynamic which needs to be
passed down to the linker, which didn't happen with the new env.
2017-08-02 14:21:12 +02:00
..
godot [GDNative] better header include paths 2017-08-02 03:50:33 +02:00
config.py Finish implementation of GDnative builtins bindings 2017-05-19 23:28:15 +02:00
gdnative.cpp Pass GDNativeLibrary pointer to library init 2017-07-28 22:43:23 +07:00
gdnative.h [GDNative] better header include paths 2017-08-02 03:50:33 +02:00
register_types.cpp [GDNative] better header include paths 2017-08-02 03:50:33 +02:00
register_types.h renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00
SCsub [GDNative/NativeScript] fix -rdynamic and removed _init call 2017-08-02 14:21:12 +02:00