virtualx-engine/platform/iphone
Rémi Verschelde 9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
..
export Improve VRAM texture compression checks for mobile/web 2019-03-03 13:24:08 +01:00
app_delegate.h
app_delegate.mm
detect.py
game_center.h
game_center.mm
gl_view.h
gl_view.mm
godot_iphone.cpp
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp
os_iphone.h
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h
view_controller.mm