..
effects
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
environment
Fix volumetric fog in stereo by projection vertex in combined space
2023-06-20 14:36:14 +10:00
forward_clustered
Clear specular buffer if bg mode is canvas and ss effects are used
2023-06-23 12:16:52 -07:00
forward_mobile
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
shaders
Apply reprojection in multiview for our cluster lookup
2023-06-21 11:17:01 +10:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
cluster_builder_rd.cpp
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h
Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp
Merge pull request #75181 from dalexeev/fix-light-only-mode
2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp
Take 3D resolution scaling into account for mesh LOD
2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00