Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde b04f092643
Merge pull request #38141 from neikeq/3.2-fix-collections-marshalling-by-interface
C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-24 17:56:25 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
doc DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
drivers Fix batching z_indices with z ranged lights 2020-04-23 11:58:06 +01:00
editor Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed. 2020-04-23 11:13:33 +02:00
main DocData: Skip unexposed classes 2020-04-21 14:15:34 +02:00
misc Android: Bump build tools to 29.0.3 2020-04-16 11:41:11 +02:00
modules C#: Revert marshalling of IDictionary/IEnumerable implementing types 2020-04-23 15:36:01 +02:00
platform Fix Android templates size regression 2020-04-23 11:08:46 +02:00
scene Emit signal when animation ends by seek 2020-04-23 11:11:13 +02:00
servers Merge pull request #37349 from lawnjelly/kessel32_1 2020-04-17 12:55:33 +02:00
thirdparty Fix compilation of jpgd.cpp on MSVC 2017 2020-04-23 10:36:06 +02:00
.appveyor.yml Enable Appveyor cache on 3.2 branch. 2020-02-19 11:53:02 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
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.travis.yml Travis: Force updating homebrew on macOS 2020-02-21 09:43:23 +01:00
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CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:43:08 +01:00
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gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
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LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Remove the dead function win32_spawn from methods.py. 2020-03-25 11:38:54 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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SConstruct assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
version.py Set version to 3.2.2-beta 2020-04-16 11:07:56 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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