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renderer_rd
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Merge pull request #49584 from timothyqiu/shader-data-null-check
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2021-06-14 19:18:20 +02:00 |
rasterizer_dummy.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_canvas_cull.cpp
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
renderer_canvas_cull.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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[4] Fix canvas rect bound calculation
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2021-05-28 09:04:24 +01:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
renderer_scene_cull.cpp
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
renderer_scene_cull.h
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
renderer_scene_occlusion_cull.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
renderer_scene_occlusion_cull.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
renderer_scene_render.cpp
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Inverse XR camera offset for stereoscopic rendering
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2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
renderer_viewport.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
rendering_device.cpp
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
rendering_device.h
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
rendering_server_default.cpp
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Refactor CommandQueueMT
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2021-06-09 13:10:49 -03:00 |
rendering_server_default.h
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Prevent shader crash when returning array when return type is scalar
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2021-06-06 14:59:52 +03:00 |
shader_language.h
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Fix length() array function usage in shader
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2021-06-10 10:04:28 +03:00 |
shader_types.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_warnings.cpp
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Basic warning support implementation for the Godot Shading Language.
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2021-05-22 19:24:31 +03:00 |
shader_warnings.h
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Basic warning support implementation for the Godot Shading Language.
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2021-05-22 19:24:31 +03:00 |