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config.py
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style: Fix PEP8 blank lines issues in Python files
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2016-11-01 00:35:16 +01:00 |
gd_compiler.cpp
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_compiler.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gd_editor.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
gd_function.cpp
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Adds completed signal to GDFunctionState
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2017-06-23 02:29:23 +02:00 |
gd_function.h
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Add extended check option to GDFunctionState::is_valid()
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2017-05-17 14:55:59 +02:00 |
gd_functions.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
gd_functions.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gd_parser.cpp
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Reimplement for..in range() so that it always results in ints
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2017-06-22 20:41:52 +03:00 |
gd_parser.h
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_script.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
gd_script.h
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Better user expirence with external text editors.
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2017-06-27 12:55:16 +08:00 |
gd_tokenizer.cpp
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_tokenizer.h
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
register_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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SCsub: Add python shebang as a hint for syntax highlighting
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2016-10-17 20:10:46 +02:00 |