virtualx-engine/scene
Juan Linietsky b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
..
2d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio Please enter the commit message for your changes. Lines starting 2015-10-08 12:59:12 -03:00
gui Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
io Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
main Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
resources Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
register_scene_types.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00