.. |
shaders
|
Merge pull request #14796 from AlmightyScientist/issue-14552
|
2017-12-26 12:46:48 -03:00 |
rasterizer_canvas_gles3.cpp
|
Fix pixel snap not being used in 3.0
|
2017-12-19 15:18:07 -02:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Cleanup some #if 0'd code
|
2017-12-17 15:40:24 +01:00 |
rasterizer_gles3.h
|
Add ability to opt-out buffer swapping in VS::draw()
|
2017-11-25 02:18:28 +01:00 |
rasterizer_scene_gles3.cpp
|
Cleanup some #if 0'd code
|
2017-12-17 15:40:24 +01:00 |
rasterizer_scene_gles3.h
|
-Add lightmapper
|
2017-12-14 09:01:27 -03:00 |
rasterizer_storage_gles3.cpp
|
Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805
|
2017-12-19 15:26:18 -03:00 |
rasterizer_storage_gles3.h
|
-Add lightmapper
|
2017-12-14 09:01:27 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Fix sidedness check in material. Also remove SIDE built-in.
|
2017-12-26 11:09:52 -03:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Merge pull request #14794 from endragor/remove-debug-logs
|
2017-12-18 07:40:01 +01:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |