virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Bastiaan Olij b4821fe2e0 Introduce eye_offset for correcting stereoscopic reflections
Use view instead of vertex for reflections.
2022-06-17 19:39:34 +10:00
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render_forward_clustered.cpp Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
render_forward_clustered.h Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_shader_forward_clustered.cpp Fix TIME compilation for custom functions in spatial shader 2022-06-09 20:12:25 +03:00
scene_shader_forward_clustered.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00