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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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.. | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
visual_script.cpp | ||
visual_script.h | ||
visual_script_builtin_funcs.cpp | ||
visual_script_builtin_funcs.h | ||
visual_script_editor.cpp | ||
visual_script_editor.h | ||
visual_script_expression.cpp | ||
visual_script_expression.h | ||
visual_script_flow_control.cpp | ||
visual_script_flow_control.h | ||
visual_script_func_nodes.cpp | ||
visual_script_func_nodes.h | ||
visual_script_nodes.cpp | ||
visual_script_nodes.h | ||
visual_script_yield_nodes.cpp | ||
visual_script_yield_nodes.h |