virtualx-engine/modules/visual_script
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
register_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
visual_script.cpp
visual_script.h
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp
visual_script_editor.h
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp Add "Positive" operator to VisualScript 2016-11-11 23:46:32 -02:00
visual_script_nodes.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h