virtualx-engine/scene/3d
smix8 a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
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physics Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
audio_stream_player_3d.h
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
bone_attachment_3d.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
camera_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
camera_3d.h
cpu_particles_3d.cpp Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 2024-05-14 18:09:47 +02:00
cpu_particles_3d.h
decal.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
decal.h
fog_volume.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
fog_volume.h
gpu_particles_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
lightmap_gi.h Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
mesh_instance_3d.h Add option to bake a mesh from blend shape mix 2024-04-10 23:35:28 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
navigation_agent_3d.h Add navigation path simplification 2024-04-11 12:32:21 +02:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp Fix NavigationRegion3D not reacting to runtime debug enabled change 2024-05-23 20:01:47 +02:00
navigation_region_3d.h
node_3d.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
node_3d.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00
occluder_instance_3d.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
physical_bone_simulator_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
reflection_probe.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
reflection_probe.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
skeleton_3d.compat.inc
skeleton_3d.cpp Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
skeleton_3d.h Merge pull request #91122 from TokageItLab/simulator-memdel 2024-05-04 11:52:22 +02:00
skeleton_ik_3d.cpp Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_ik_3d.h Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
skeleton_modifier_3d.h Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
soft_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
soft_body_3d.h
sprite_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
sprite_3d.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
visual_instance_3d.h
voxel_gi.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_hand_modifier_3d.h Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
xr_nodes.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
xr_nodes.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00