virtualx-engine/scene
Micky b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
..
2d Harmonise AnimatedSprite3D and its 2D counterpart 2022-09-09 21:06:24 +02:00
3d Harmonise AnimatedSprite3D and its 2D counterpart 2022-09-09 21:06:24 +02:00
animation Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #65241 from bruvzg/no_keymap_ambiguity 2022-09-08 09:24:24 +02:00
main Merge pull request #60108 from KoBeWi/arise_to_top 2022-09-08 09:23:31 +02:00
resources Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00