virtualx-engine/modules/mono
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
..
build_scripts Be more verbose about why msbuild tools could not be found 2022-01-29 07:16:34 +00:00
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
editor Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_templates Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
glue Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
utils Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Attach mono thread before getting nativeName field 2022-02-07 03:43:34 +01:00
csharp_script.h initialized member variables in header 2022-02-03 11:14:42 -05:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_dirs.cpp [macOS] Fix self-contained mode, by looking for ._sc_ and writing data to the bundle directory instead of executable directory. 2022-01-13 21:29:22 +02:00
godotsharp_dirs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Improve editor template workflow 2022-01-02 21:52:09 +01:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
signal_awaiter_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00