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arvr
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio
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Remove duplicate WARN_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
camera
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
physics_2d
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual
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Fix shader crash if duplicated struct members created
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2020-02-15 22:19:45 +03:00 |
arvr_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_server.cpp
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Workaround WebM playback bug after AudioServer latency fixes
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2020-02-07 21:01:05 +01:00 |
audio_server.h
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Workaround WebM playback bug after AudioServer latency fixes
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2020-02-07 21:01:05 +01:00 |
camera_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
navigation_2d_server.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_2d_server.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_server.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_server.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
physics_2d_server.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
physics_2d_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
physics_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
register_server_types.cpp
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
register_server_types.h
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
SCsub
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
server_wrap_mt_common.h
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
visual_server.cpp
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Fix VisualServer bindings.
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2020-02-17 07:07:28 +01:00 |
visual_server.h
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Fix VisualServer bindings.
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2020-02-17 07:07:28 +01:00 |