..
blend_shape.glsl
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
canvas.glsl
Some fixes for shaders and WebGL2
2017-08-11 23:26:24 +02:00
canvas_shadow.glsl
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
copy.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
cube_to_dp.glsl
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
cubemap_filter.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
effect_blur.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
exposure.glsl
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
particles.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
resolve.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
scene.glsl
Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917
2017-08-25 09:56:10 -03:00
screen_space_reflection.glsl
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
SCsub
Make build scripts Python3 compatible
2017-08-27 23:05:39 +02:00
ssao.glsl
fix ssao issue with intel hd**** hardwares
2017-08-23 00:10:37 +02:00
ssao_blur.glsl
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
ssao_minify.glsl
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
subsurf_scattering.glsl
Several fixes to subsurface scattering. Closes #9530
2017-08-21 21:38:01 -03:00
tonemap.glsl
Fix Reindhart tonemapping, invalid type in signature
2017-08-22 08:06:54 +02:00