virtualx-engine/scene/main
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
..
canvas_layer.cpp Fix top level CanvasItem visibility 2022-03-08 01:29:24 +08:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-17 09:52:47 +01:00
http_request.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
http_request.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node.cpp Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
node.h Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
resource_preloader.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
resource_preloader.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_tree.cpp Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
scene_tree.h Fix get_global_transform_interpolated() with multiple ticks per frame 2022-02-25 11:22:00 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
timer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
viewport.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
viewport.h Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 18:36:31 +01:00