virtualx-engine/servers/rendering/renderer_rd
Yuri Sizov 5c95fd5905 Merge pull request #85793 from Lasuch69/expose-compute
Expose `copy_effects` compute shader in Mobile backend
2023-12-08 18:46:03 +01:00
..
effects Expose copy_effects copy compute shader in Mobile backend 2023-12-05 21:22:46 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Merge pull request #84637 from clayjohn/RD-sampler-bias 2023-12-08 15:23:18 +01:00
forward_mobile Merge pull request #84637 from clayjohn/RD-sampler-bias 2023-12-08 15:23:18 +01:00
shaders Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
spirv-reflect
storage_rd Merge pull request #84637 from clayjohn/RD-sampler-bias 2023-12-08 15:23:18 +01:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix CanvasOcclusionShaderRD format error with double precision build. 2023-12-06 23:03:12 +02:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix bad parameter of rendering_method crashes Godot 2023-11-10 10:38:12 +08:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub
shader_rd.cpp Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h