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effects
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Expose copy_effects copy compute shader in Mobile backend
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2023-12-05 21:22:46 +01:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
forward_clustered
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Merge pull request #84637 from clayjohn/RD-sampler-bias
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2023-12-08 15:23:18 +01:00 |
forward_mobile
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Merge pull request #84637 from clayjohn/RD-sampler-bias
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2023-12-08 15:23:18 +01:00 |
shaders
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Use render pass uniform set to store viewport samplers.
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2023-11-08 23:26:08 +01:00 |
spirv-reflect
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storage_rd
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Merge pull request #84637 from clayjohn/RD-sampler-bias
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2023-12-08 15:23:18 +01:00 |
cluster_builder_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Fix CanvasOcclusionShaderRD format error with double precision build.
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2023-12-06 23:03:12 +02:00 |
renderer_canvas_render_rd.h
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Debug CanvasItem redraw
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2023-08-28 12:53:56 +02:00 |
renderer_compositor_rd.cpp
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Fix bad parameter of rendering_method crashes Godot
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2023-11-10 10:38:12 +08:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_scene_render_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
SCsub
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shader_rd.cpp
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Prevent _allocate_placeholders crash if p_version->variants is null
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2023-10-22 23:19:00 +08:00 |
shader_rd.h
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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