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shaders
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
rasterizer_canvas_gles3.cpp
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Add no-blend canvas item render_mode
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2018-05-07 22:41:12 +10:00 |
rasterizer_canvas_gles3.h
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Skeletal deform working
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2018-05-04 11:54:21 -03:00 |
rasterizer_gles3.cpp
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Fixes logically dead code (Coverity)
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2018-04-21 22:35:23 +08:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
rasterizer_scene_gles3.h
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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2018-03-13 00:22:08 -04:00 |
rasterizer_storage_gles3.cpp
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Merge pull request #18495 from Zylann/partial_texture_update
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2018-05-07 13:20:38 -03:00 |
rasterizer_storage_gles3.h
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Merge pull request #18495 from Zylann/partial_texture_update
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2018-05-07 13:20:38 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fixes canvas light shaders.
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2018-04-13 15:18:28 +02:00 |
shader_compiler_gles3.h
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using TIME in light shader enables uses_fragment_time
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2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |