..
shaders
Fix shader compilation fail on Android
2017-11-27 01:15:39 +09:00
rasterizer_canvas_gles3.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
rasterizer_canvas_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp
Check whether GL context supports the expected API
2017-11-19 20:47:53 +01:00
rasterizer_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rasterizer_scene_gles3.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
rasterizer_scene_gles3.h
Merge pull request #12288 from tagcup/expose_viewport_size
2017-10-30 19:32:21 -03:00
rasterizer_storage_gles3.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
rasterizer_storage_gles3.h
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Enable light shaders when light variables are used
2017-11-14 13:08:03 -02:00
shader_compiler_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
shader_gles3.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
shader_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00