virtualx-engine/modules/mono/editor
Raul Santos b9e1ca1e86
C#: Add global:: namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
..
Godot.NET.Sdk C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
GodotTools Add readonly to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
script_templates C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
bindings_generator.cpp C#: Remove need for reflection to invoking callable delegates 2022-10-30 01:24:15 +02:00
bindings_generator.h C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
code_completion.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
editor_internal_calls.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
hostfxr_resolver.cpp Fix MacOS compiler flags in .NET module 2022-09-08 23:29:01 +02:00
hostfxr_resolver.h C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
semver.cpp C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
semver.h C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00