..
effects
Fade screen-space reflection towards inner margin
2022-08-03 01:55:42 +02:00
environment
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas.glsl
Implement Label3D node.
2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
fsr_upscale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
luminance_reduce.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
particles.glsl
Fix vector field particle attractor texture sampling
2022-07-29 16:52:54 +02:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
scene_forward_clustered_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
scene_forward_gi_inc.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
scene_forward_mobile.glsl
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
scene_forward_mobile_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
skeleton.glsl
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
taa_resolve.glsl
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00