Virtualx Game Engine. Forked from Godot 3.6
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.github SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-22 01:03:31 +02:00
core Merge pull request #63223 from m4gr3d/fix_slow_copy_3x 2022-07-22 00:21:59 +02:00
doc Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x 2022-07-20 22:41:15 +02:00
drivers Document support limitations for OmniLight cubemap shadows in GLES2 2022-07-18 22:18:56 +02:00
editor Fix node dragging not working when dock is moved 2022-07-22 01:02:16 +02:00
main Sync controller mappings DB with SDL2 community repo 2022-07-18 16:05:43 +02:00
misc Update docs links still pointing to 3.4 2022-06-29 12:03:04 +02:00
modules GLTF imports & exports material texture filters 2022-10-03 21:19:48 -04:00
platform Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
scene Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:25:50 -06:00
servers Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
thirdparty Bullet: Don't include unused BulletInverseDynamics 2022-07-19 17:57:28 +02:00
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.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
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compat.py
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
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gles_builders.py Avoid GL undefined behavior in ubershaders 2022-07-02 19:54:02 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
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LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-15 17:22:46 +01:00
SConstruct Add ios and macos platform name aliases. 2022-07-21 15:32:58 +03:00
version.py Update editor docs link to 3.5 branch 2022-06-20 13:41:45 +08:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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