virtualx-engine/modules/mono/build_scripts
Ignacio Etcheverry dd5ace219d Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_net_sdk_build.py C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
godot_tools_build.py C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
make_android_mono_config.py Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-06 01:15:20 +01:00
mono_reg_utils.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
solution_builder.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00