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shaders
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Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
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2019-10-27 23:53:52 -07:00 |
rasterizer_canvas_gles2.cpp
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Merge pull request #32657 from ptrojahn/lines
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2019-10-26 23:09:24 +02:00 |
rasterizer_canvas_gles2.h
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Some Vector2i usage cleanup
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2019-08-03 01:11:05 -07:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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Fix shadow mapping with RGBA textures on html
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2019-10-26 10:17:22 -07:00 |
rasterizer_scene_gles2.h
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updated defaults and documentation for GLES2 glow
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2019-10-01 07:55:04 -07:00 |
rasterizer_storage_gles2.cpp
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Fix depth format on Android in GLES2
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2019-11-02 21:58:30 -07:00 |
rasterizer_storage_gles2.h
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WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
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2019-10-25 13:01:10 +02:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Merge pull request #31202 from azagaya/light-data
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2019-09-19 20:03:04 +02:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Add missing license headers
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2019-06-11 15:33:32 +02:00 |