Virtualx Game Engine. Forked from Godot 3.6
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Rindbee bd42d337df Fix the behavior of the resource property of the sub-scene root node on instantiation
The sub-scene root node will be set successively in the sub-scene and the main scene.

The PR is simply to determine intent from the record. Mainly the cases when
`resource_local_to_scene` is enabled in main scene.

When updating resources according to the records of the main scene, use the
`scene_unique_id` in the main scene to prevent the ID of the resource from
changing continuously when saving the scene.
2023-08-18 19:08:34 +08:00
.github Merge pull request #73777 from myaaaaaaaaa/enable-tsan 2023-08-04 21:28:42 +02:00
core Merge pull request #80188 from vnen/gdextension-copy-dll 2023-08-16 16:55:19 +02:00
doc Merge pull request #80677 from KoBeWi/nodes_together_strong 2023-08-16 16:56:55 +02:00
drivers Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set 2023-08-16 09:17:25 +02:00
editor Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes 2023-08-16 16:54:06 +02:00
main Merge pull request #80188 from vnen/gdextension-copy-dll 2023-08-16 16:55:19 +02:00
misc Fix API validation script on macOS. 2023-08-10 08:46:34 +03:00
modules Merge pull request #80612 from akien-mga/scons-disable-exception-handling 2023-08-16 16:56:07 +02:00
platform SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
scene Fix the behavior of the resource property of the sub-scene root node on instantiation 2023-08-18 19:08:34 +08:00
servers Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set 2023-08-16 09:17:25 +02:00
tests Merge pull request #80612 from akien-mga/scons-disable-exception-handling 2023-08-16 16:56:07 +02:00
thirdparty Merge pull request #80384 from akien-mga/tinyexr-1.0.7 2023-08-08 17:00:22 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.5 2023-08-07 17:51:28 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2023-08-12 10:42:48 -03:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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