virtualx-engine/core
2017-02-06 20:18:35 -03:00
..
bind corrected ClassDB::insatnce() return type 2017-01-30 14:13:13 +01:00
helper ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
io shadows were not working in-editor for nvidia, fixed now 2017-02-06 20:18:35 -03:00
math WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
os Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
allocators.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
array.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
array.h Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
class_db.cpp Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
class_db.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
color.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
color.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
command_queue_mt.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
command_queue_mt.h Style: Cosmetic fixes to play nice with clang-format 2017-01-15 16:42:17 +01:00
compressed_translation.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
compressed_translation.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
core_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
core_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dictionary.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
dictionary.h Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
dvector.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
dvector.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
engine.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
engine.h Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
error_list.h Match ERROR_QUERY_FAILED enum with others 2017-02-02 21:15:47 +09:00
error_macros.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
error_macros.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
event_queue.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
event_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
func_ref.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
func_ref.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
global_constants.cpp Match ERROR_QUERY_FAILED enum with others 2017-02-02 21:15:47 +09:00
global_constants.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
globals.cpp Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
globals.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
hash_map.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
hashfuncs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image.cpp Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
image.h Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
input_map.cpp Keyboard Input modifiers do not block actions. 2017-01-25 21:21:19 +01:00
input_map.h Keyboard Input modifiers do not block actions. 2017-01-25 21:21:19 +01:00
int_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
make_binders.py ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
map.h Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
message_queue.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
message_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
method_bind.cpp MethodBind: Make sure header order is kept 2017-01-14 22:07:28 +01:00
method_bind.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
method_ptrcall.h updated method_ptrcall.h to use 3.0 naming 2017-01-17 11:36:17 +01:00
object.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
object.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
packed_data_container.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
packed_data_container.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
pair.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
path_db.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
path_db.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
path_remap.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
path_remap.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
pool_allocator.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
pool_allocator.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
print_string.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
print_string.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
ref_ptr.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
ref_ptr.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reference.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
reference.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
register_core_types.cpp Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
register_core_types.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
resource.cpp Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
resource.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
rid.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
rid.h Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
ring_buffer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
safe_refcount.cpp Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
safe_refcount.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
script_debugger_local.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
script_debugger_local.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_debugger_remote.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
script_debugger_remote.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_language.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_language.h Type renames: 2017-01-11 00:52:51 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
self_list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
set.h Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
simple_type.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sort.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
string_db.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
string_db.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
translation.cpp CSV translation import plugin 2017-02-01 20:41:05 -03:00
translation.h CSV translation import plugin 2017-02-01 20:41:05 -03:00
typedefs.h Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
ucaps.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
undo_redo.cpp Ability to drag and drop around audio effects! 2017-01-24 00:19:31 -03:00
undo_redo.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
ustring.cpp Merge pull request #7002 from RandomShaper/vcs-friendliness 2017-01-25 14:52:40 -03:00
ustring.h Merge pull request #7002 from RandomShaper/vcs-friendliness 2017-01-25 14:52:40 -03:00
variant.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
variant.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
variant_call.cpp Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
variant_construct_string.cpp Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
variant_op.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
variant_parser.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
variant_parser.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vector.h Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
vmap.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vset.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00